Graphics Data (.dat) Files
- Size: 131072
- Required?: Yes.
- Compressed?: Always.
- Description: Determines the graphics at the start of
the game. When new areas are dug out or rooms are changed,
computer automatically generates different graphics for these
areas, but otherwise everything is in this file.
- Format: Subtile map
format, with 2 bytes per entry. If you treat this as a signed
integer, and take the absolute value (or rather, just reverse the
sign - I've never seen a positive one), you get the entry number in
the .clm file.
- Notes: None.
- Adikted support: .clm and .dat files are now
auto-generated, nearly perfectly as far as I can see. Later I shall
add an "expert" mode where they are not autogenerated except where
the user specifies. I have worked out how visibility is calculated.
At the start of the game, a square is visible to a player if either
it is owned by them or it is possible to reach that square from the
dungeon heart without going through walls.
Please send any comments to
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