Alchimist Alchemist (x2) |
Play this card before you roll the dice. Instead of rolling the numeric dice, choose their values. Then roll the event die as normal and execute the event first. |
Baukran Construction crane (x2) |
Building a city development (monastery, city hall etc,) in this round costs you one commodity fewer. (No other players are affected, and only one upgrade is made cheaper.) |
Bergbau Mining industry (x2) |
For each ore hex you border with at least one settlement or city, draw two ore cards. |
Bewässerung Irrigation (x2) |
For each wheat hex you border with at least one settlement or city, draw two wheat cards. |
Buchdruck Printing press (x1) |
1 Victory Point. |
Erfinder Inventor (x2) |
Exchange the number tokens on two tiles. Tokens 2, 12, 6 and 8 cannot be exchanged. (The robber doesn't affect this.) |
Ingenieur Engineer (x1) |
Immediately build a wall for one of your cities at no cost. |
Medizin Medicine (x2) |
You may convert one of your settlements into a city at a cost of 2 ore and 1 wheat. |
Schmiedekunst Forge (x2) |
You may increase the level of two of your knights by one each at no cost, subject to the normal requirements for raising knights to level 3. |
Straßenbau Road construction (x2) |
Immediately build two roads at no cost. (Seafarer expansion: build two roads, a ship and a road, or two ships.) |
Bischof Bishop (x2) |
Move the robber. For each player with a settlement or city bordering the robber's new location, draw a raw material or commodity card at random from the owner's hand. (Only one card is taken from each player, even if they have more than one city/settlement bordering the tile.) |
Diplomat Diplomat (x2) |
You may remove any unterminated road (ie one which has a "loose" end, with no pieces of the same colour connected to it. Knights count as terminating roads.) If you can legally place one of your own roads there, you may immediately do so, free of charge. |
Feldherr Field marshall (x2) |
Immediately activate all of your own knights at no cost. |
Hochzeit Wedding (x2) |
Every opponent who has more victory points than you must give you two cards (raw materials or commodities) of their choice. |
Intrige Plot (x2) |
You may move an opposing knight from one intersection whic his connected to one of your own roads or ships. If it has nowhere to move to, it is removed. |
Saboteur Saboteur (x2) |
Place an opponent's city on its side. This city only produces resources as a settlement until the owner pays 1 wood and 1 ore for repairs. The city retains all its other properties (walls, VPs, barbarian strength). |
Spion Spy (x3) |
Look at the progress cards of any player and remove one, keeping it for yourself. You may immediately play the stolen card. |
Uberlaufer Defectors (x2)x |
Choose an opponent. That player must remove one of his knights (his choice) from the board. Replace the removed knight with one of your own of the same level (if possible - otherwise build a simple one). The new knight has the same status (active/passive) as the one which was removed. |
Verfassung Constitution (x1) |
1 Victory Point. |
Handler Trader (x6) |
Place the trader (purple cone) on a tile bordering one of your settlements or cities. You may exchange the raw material of this tile at a 2:1 rate while the trader is there. The trader is worth 1 Victory Point. The robber has no effect on the trader. |
Handelshafen Trade port (x2) |
You may give each player a raw material card. In exchange, the player must give you a commodity card if he has one. |
Handelsflotte Trade fleet (x2) |
Up to the end of your turn you may exchange raw materials or commodities of your choice at a 2:1 ratio. |
Handelsmeister Trade master (x2) |
Select an opponent with more victory points than you. Look at his hand of commodities and raw materials, then take two of the cards. |
Handelswaren-Monopol Commodity monopoly (x2) |
Choose a commodity. Each player must give you one card of this commodity, if possible. |
Rohstoff-Monopol Raw material monopoly (x4) |
Choose a raw material. Each player must give you two cards of this raw material, if possible. |