Savegame Files
Size: 1382437
I hardly know anything about this yet, so I'll just put in things as
I work them out.
- 118d8: Creature.txt "SPELL" data block - 29*4 byte duration
values
- 18c7-d8c6: .clm entries. First 4 bytes of each 24 byte entry may
vary from original, rest seems fixed.
- 15d5e: Start of .dat entries?
- 6d-70: Current gold (?)
- 144389: Default research order - 32*6 byte blocks:
- 0: Research type - 1=magic, 2=room
- 1: Research model (number of spell/room)
- 2-5: Amount of research
- 14c147: Creature.txt "Creature Information" data block - 31
entries of 230 bytes each.
- 00: Primary job
- 02: Secondary job
- 04: "Not do" jobs
- 06: Eye effect
- 07: Health
- 08: Heal requirement
- 0a: Heal threshold
- 0b: Strength
- 0c: Armour
- 0d: Dexterity
- 0e: Fear
- 0f: Defence
- 10: Luck
- 11: Recovery
- 12: Hunger rate
- 14: Hunger fill
- 15: Annoy level
- 17: Lair size
- 18: Hurt by lava
- 19: Sleep experience slab
- 1a: Sleep experience (0x14c161)
- 1b: Experience for hitting
- 1d: Gold hold
- 1f: Training cost
- 21: Scavenger cost - WRONG
- 23: Scavenge requirements
- 25: Scavenge Value
- 26: Exp to level 2
- 2a: Exp to level 3
- 2e: Exp to level 4
- 32: Exp to level 5
- 36: Exp to level 6
- 3a: Exp to level 7
- 3e: Exp to level 8
- 42: Exp to level 9
- 46: Exp to level 10
- 4a: Exp to grow up
- 4e: Base speed
- 50-54: ???
- 55: Eye height
- 57-74: ???
- 75: Size XY
- 77: Size YZ
- 79: Walking anim speed
- 7a-7b: ???
- 7c: Immune to gas
- 7d: Attack preference
- 7e: Field of view
- 80: Powers 1-10 (10*1 byte)
- 8a: Power Levels Required 1-10 (10*1 byte)
- 94: Research value
- 95: Humanoid creature
- 96: Piss on dead
- 97: Training value
- 98: Pay
- 9a: Manufacture value
- 9b: Hearing
- 9c: Entrance rooms (3*1 byte)
- 9f: Room slabs required (3*1 byte)
- a2: Visual range
- a4: Torture time
- a6: Annoyance no lair
- a8: Annoyance no hatchery
- aa: Annoyance woken Up
- ac: Annoyance standing on dead friend
- ae: Annoyance sulking
- b0: Annoyance no salary
- b2: Annoyance slapped
- b4: Annoyance standing on dead enemy
- b6: Annoyance in temple
- b8: Annoyance sleeping
- ba: Annoyance got wage
- bc: Annoyance in torture ?
- be: Annoyance win battle
- c0: Annoyance untrained time
- c2: Annoyance untrained
- c4-c5: ???
- c6: Annoyance queue
- c8: Annoyance will not do job
- ca: Job stress
- cc: Annoyance job stress
- ce: Anger jobs
- d0: Annoyance to others leaving
- d2: Slaps to kill
- d3: Lair enemy
- d4-d6: ???
- d7: Rebirth
- d8: See invisible
- d9: Go through locked doors
- da: Bleeds
- db: Affected by wind
- dc: Thing size XY
- de: Thing size YZ
- e0: Annoyance eat food
- e2: Annoyance in hand
- e4: Damage to boulder
- 14dd25: Creature.txt "Room" data block - 16 room entries:
- 2 bytes: Cost
- 2 bytes: Health
- 14ddaf: Creature.txt "MAGIC" data block - 19 spell entries:
- 9*4 bytes: Costs 0-8
- 4 bytes: Time
- 9*4 bytes: Powers 0-8
Please send any comments to
skeet@pobox.com
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