Grenade skills grade 1
Both targets can be hit with grenades with 1 second fuses. The
second one requires full power or slightly less; both require quite
low angles. (In fact, you can hit both targets using the same angle
if you're lucky.)
Shotgun skills
Just shoot the targets - not a lot more to be said, really. When
you're shooting down, get to the edge of the girder first, otherwise
there's a chance you'll hit the girder and hurt yourself.
Bazooka skills grade 1
First target: Full power, low angle
Second target: About half power, facing right but nearly vertical -
the wind takes the shot.
Grenade skills 2
The first two targets are the same as before. The third one should
be destroyed with a 2 second grenade fired at about 45 degrees and
just under full power. Remember that you can fire more than one
grenade at a time.
Using Firepunch
You need to combine jumping with firepunching. Stand under the
crate, select firepunch, hit backspace twice to do a backflip, and
when you're at the top of the jump, press space. This will perform a
firepunch from where you are, enabling you to collect the crate,
which gives you two more firepunches. You can then punch the targets
in much the same way. For the last one, you don't need to use a
backflip - try a "straight up" jump, given by just hitting backspace
once. (In fact, you may not need to jump at all; I haven't tried a
standing firepunch.)
Bazooka skills grade 2
First target: full power, about 40 degrees from the horizontal.
Second target: full power, slightly lower.
Third target: about half power, facing right and just off
vertical.
Fourth target: full power, and very shallow angle - the bazooka will
skim the surface of the water before hitting the target.
Grenade skills grade 3
The first three targets are as before (except with the first two
the other way round). The fourth target requires a full power, 4
second grenade aimed just below the corner formed by the girders
abouve you (ie about 30 degrees from the vertical). The final target
can be hit from below with a 1 second grenade at a slightly higher
angle and about 75% power.
Level | Initial time (s) | Bronze | Silver | Gold | My record |
Super Sheep Racing | 35 | 1:30 | 2:30 | 3:30 | 1:13:44 (2250 crates) (Gave up with time spare - effectively endless) |
Rifle Range | 45 | 1:30 | 2:00 | 2:30 | 3:06 (about 55 targets) |
Crazy Crates | 60 | 1:30 | 3:00 | 4:30 | 4:47 (58 crates) |
Artillery Range | 50 | 1:30 | 2:30 | 3:30 | 4:57 (85 targets) |
Euthanasia | 60 | 1:30 | 2:00 | 2:30 | 5:10 (72 women) |
The key here is to learn the pattern of the crates and get into a routine. There are 19 crates in the pattern, and only one of them is actually tricky to get without blowing up - number 12 on the map. It's quite possible to increase your time by about 5 seconds on a good run of the pattern.
After collecting each of crates 3 and 13, blow the sheep up as you have to go all the way back to the right.
Shoot the targets in the air wherever possible. If you have a slow PC, try borrowing a better one or taking your team to a friend's house (using wabackup - see the programs page) as the extra degree of control you can gain is vital. Hit space and then aim to save time - basically keep firing the whole time :)
I'll put up the pattern and some more hints another time.
As with Rifle Range, it's worth playing this one on a decent machine. Use 1 second fuses for almost every target - you can hit most of them in the air.
If you just want to get gold, you can use the homing missiles and airstrikes to get these. However, it's possible to kill them with cluster bombs if you want to get a really good time (you don't have enough homing missiles and airstrikes to keep going otherwise). The one on the right is easier (I find) - use a one second fuse, aim about 15 degrees above the horizontal, and fire at almost maximum power. Keep firing these in quick succession until you notice one has hit - you have to be lucky with the clusters, but you don't have to wait for one to finish before firing the next. To get a good time I usually hit the ones on the right with clusters and the ones on the left with homing missiles/airstrikes - by the time they've run out I'm usually out of time.