Tile | Sea | Desert | Gold | Wheat | Brick | Coal | Sheep | Wood | Total |
---|---|---|---|---|---|---|---|---|---|
Fixed | 6 | 0 | 1 | 2 | 2 | 2 | 2 | 3 | 18 |
Discovered | 8 | 0 | 0 | 1 | 1 | 2 | 1 | 1 | 14 |
Markers
Number | 2 | 3 | 4 | 5 | 6 | 8 | 9 | 10 | 11 | 12 | Total |
---|---|---|---|---|---|---|---|---|---|---|---|
Fixed | 1 | 1 | 2 | 1 | 2 | 1 | 1 | 2 | 1 | 0 | 12 |
Discovered | 0 | 1 | 0 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | 6 |
Harbours
5 specific, 3 generic (3:1)
Discovering new places When a ship or a road is placed that leads to an unexplored piece of the map (ie where the tile is missing), a tile is taken from the stack and placed on the board. If the tile is a land tile, a marker is placed on it from the stack, and the player who discovered the tile is given a raw material of the appropriate type.
No special victory points are available in this scenario.